Tomáš Andrle
Hi, I'm a software developer and I love making apps. I have deep experience with the entire app lifecycle. I'm detail oriented with emphasis on performance, simplicity and user friendliness. My current focus is Swift and SwiftUI on Apple platforms, with C++ as a close second. I am comfortable with source control, issue tracking systems and code reviews.
Technologies |
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Website | www.catnapgames.com |
Location | Czech republic, EU |
Status | Open to new opportunities |
Availability | Within 1 month of contract confirmation |
Contact | +420 776 135 673 |
tomovo@gmail.com |
Experience
Senior iOS developer & chapter lead @ Betsys 2021 - 2025
- Complex multiplatform real-time sports betting app
- UI refresh, new features, codebase modernization
- Migration of Objective-C → Swift, UIKit → SwiftUI
- Integration of Kotlin Multiplatform shared library
TypeScript and C++ developer @ Avocode 2019 - 2020
- High level TypeScript API for Figma-like web rendering engine (WASM/C++)
- C++ development and debugging tools using IMGUI
Senior iOS developer @ Eyelevel 2015 - 2019
- iOS app development
- Custom app solutions for major brands: Dior, Calvin Klein, L'Oréal, Adidas
- Prototyping and demos for new clients
- Designed and built from scratch a custom system for content management, asset downloads, analytics and reporting (Python, Django, MySQL)
iOS developer @ Mineus 2012 - 2015
- iOS app development
- Reusable in-house E-Paper system
- Newspaper and magazine solutions for Tagesspiegel, VDI, PC-Welt, Macwelt
- Custom apps for Kino.de, Gala, Stern
Tool developer @ Nostromo 2008 - 2009
- C# desktop app development - WinForms
- Editing and deployment tools for mobile games
Self-published work
Tiny Player for Mac 2018 - 2025
- Music player app
- Published independently
- Swift, AppKit
- Originally in Objective-C → 100% rewrite
Tiny Player - iOS app 2016 - 2025
- Music player app
- “Put music on your iPhone without iTunes”
- Published on the App Store
- Swift, SwiftUI
- Originally in Objective-C → 100% rewrite
Superforce - mobile game 2015
- Game engine, editing tools, gameplay code
- C++, OpenGL, Sokol
- Published on the App Store
Repro - iOS app 2012
- Take perfect before-and-after photos
- Objective-C, UIKit
- Published on the App Store
Type Raiders - PC/Mac game 2010
- Java, OpenGL
- Published commercially for Windows and Mac
Devastro - PC/Mac game 2007
- Design & development
- Java, OpenGL
- Published commercially for Windows and Mac