Tomáš Andrle

Skills
Swift SwiftUI UIKit Objective-C C++ JIRA GitLab CI/CD
Phone
+420 776 135 673
Email
tomovo@gmail.com
WWW
catnapgames.com · tom.catnapgames.com
Location
Czech republic · Eligible to work in the EU
Other interests
Game development Blender

I'm a software developer and I love making apps. I have deep experience with the entire app lifecycle. I'm detail oriented with emphasis on performance, simplicity and user friendliness. My current focus is Swift and SwiftUI on Apple platforms, with C++ as a close second. I am comfortable with source control, issue tracking systems and code reviews.

Open to new opportunities. Availability: within 1 month of contract confirmation.

Experience

Senior iOS developer & chapter lead

Betsys
  • Complex multiplatform real-time sports betting app
  • UI refresh, new features, codebase modernization
  • Migration of Objective-C → Swift, UIKit → SwiftUI
  • Integration of Kotlin Multiplatform shared library
2021 - Present

TypeScript and C++ developer

Avocode
  • High level TypeScript API for Figma-like WebAssembly C++ rendering engine
  • C++ development and debugging tools using IMGUI
2019 - 2020

Senior iOS developer

Eyelevel
  • iOS app development
  • Content management, asset download, analytics and reporting system - Python, Django, MySQL
  • Custom solutions for major brands: Dior, Calvin Klein, L'Oréal, Adidas
  • Prototyping and demos for new clients
2015 - 2019

iOS developer

Mineus
  • iOS app development
  • Reusable in-house E-Paper system
  • Tagesspiegel, VDI, PC-Welt, Macwelt
  • Kino.de, Gala, Stern
2012 - 2015

Tool developer

Nostromo
  • C# desktop app development - WinForms
  • Editing and deployment tools for mobile games
2008 - 2009

Self-published work

Tiny Player for Mac

  • Music player app
  • Published independently
  • Swift, AppKit
  • Originally in Objective-C → 100% rewrite
2018 - 2025

Tiny Player - iOS app

  • Music player app
  • “Put music on your iPhone without iTunes”
  • Published on the App Store
  • Swift, SwiftUI
  • Originally in Objective-C → 100% rewrite
2016 - 2025

Superforce - mobile game

  • Game engine, editing tools, gameplay code
  • C++, OpenGL, Sokol
  • Published on the App Store
2015

Repro - iOS app

  • Take perfect before-and-after photos
  • Objective-C, UIKit
  • Published on the App Store
2012

Type Raiders - PC/Mac game

  • Java, OpenGL
  • Published commercially for Windows and Mac
2010

Devastro - PC/Mac game

  • Design & development
  • Java, OpenGL
  • Published commercially for Windows and Mac
2007